X2E Service-specific Rewards Pool
A reward pool provided by Staika Service.
Last updated
A reward pool provided by Staika Service.
Last updated
Composition of the daily TAIKA reward pool Users can check their earned GO and the estimated quantity of TAIKA rewards through the Integrated Leaderboard. The information is aggregated and displayed in real time and users will earn rewards in proportion to the GO they earned based on the daily TAIKA reward pool.
Basic reward element
50-60% of the amount is composed of the reward pool by adding up the goods consumed by users in the previous day.
General item purchase
Stamina charging
Durability charging
Gifticon exchange fee
NFT Item Purchase (2 months ago)
Additional reward elements The operator organizes an additional reward pool for events, marketing, etc.
Number of integrated leaderboard participants
Rewards according to the leaderboard ranking
Event, marketing rewards
GO / Durability / Stamina Calculation Formulars for each calculation is as followings.
GO acquisition equation
Durability decrease equation
Stamina decrease equation
Calculation elements
Rewared distance
Actual travel distance that is not contrary to the restrictions (speed, number of steps)
Degree The angle of the section where the altitude increases among the reward distances
Importance of degre Balance variables of angles according to exercise type (walking, climbing)
Go ability statistics Sum of the GO stats of the equipped item
GO polarization coefficient Balance variable to adjust efficiency for GO capability value
Durability ability statistics The sum of the duration ability of the equipped item
Durability exhaustion induction distance The distance that can consume 100 of the duration without item added durability stats
Durability polarization coefficient Balance variables that adjust efficiency for durabillity stats
Stamina ability statistics The sum of the fitness stats of the equipped item
Stamina exhaustion induction distance The distance that can consume 100 of the duration without item added stamina stats
Stamina polarization coefficient Balance variables that adjust efficiency for stamina stats
(The composition of the daily TAIKA reward pool and the GO / durability / stamina calculation are subject to change at any time due to the creation of an optimal ecosystem through continuous data collection.)
Composition of the daily TAIKA reward pool Daily/Weekly rankings exist as a ranking reward. Weekly rankings offer fixed rewards, but daily rankings change the daily reward pool, so check out the information below.
Basic reward element
The Daily Rewards Pool consists of 80-100% of the amount that users exchanged for [TIK → GEM] the previous day.
Additional reward elements The operator organizes an additional reward pool for events, marketing, etc.
Number of integrated leaderboard participants
Event, marketing rewards
Utilization of in-game events Periodically, we provide boxes with STIK by utilizing in-game events.
GO acquisition The GO acquisition changes with the wave levels cleared.
Normal monsters
1~19 WAVE : 1GO PER MONSTER
20~29 WAVE : 2GO PER MONSTER
30~39 Waves : 3GO per monster
40~49 WAVE : 4GO PER MONSTER
50~59 WAVE : 5GO PER MONSTER
60~69 WAVE : 6GO PER MONSTER
70~Infined Wave : 7GO per monster
Missions and boss monsters Each mission and a boss monster provides a different GO reward.
Missions and boss monsters rewards are subject to change by balance patches.
Character's attack power calculation formula Character attack power is based on level 1 regardless of rank.
Level attack power equation
Synthesis attack power equation
Upgrade attack power equation The efficiency of the upgrade increases to a higher value as the character's level and synthesis level. In addition, additional damage may exist, such as Karona, Busk, and Blackmagician Foxy.
(Defengo's TAIKA reward pool configuration and equations for GO acquisition / character attack power are subject to change at any time due to the creation of an optimal ecosystem through continuous data collection.)